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Published as a conference paper at NeurIPS 2026

PolySplat: Workload-Regime-Aware Rasterization for 3D Gaussian Splatting

Longzan Luo, Bin CUI, Xupeng Miao

Abstract

Rasterization dictates the interactive budget of 3D Gaussian Splatting (3DGS). However, the comparative speed of modern CUDA rasterizers is typically evaluated on a narrow canonical benchmark, masking severe regime-dependent performance reversals. This limited scope hides three critical kernel-level bottlenecks: warp lane underutilization, exposed global-memory latency during pixel shading, and terminal-tail penalties from hardware thread scheduling. In this paper, we present PolySplat, a workload-regime-aware 3DGS rasterizer designed to overcome these inefficiencies. PolySplat introduces a warp-saturating tile-key emitter with adaptive three-way dispatch, asynchronous shared-memory staging in the render kernel, and a persistent kernel architecture with centralized atomic dispatch to strictly bound tail latency. To rigorously validate our system, we introduce an extended 76-target benchmark that achieves comprehensive workload-regime coverage by stratifying targets across extreme Gaussian counts (up to 56.5M), high resolutions (up to 9K), and six diverse scene categories. Evaluated on this comprehensive suite, PolySplat achieves dataset-balanced geometric-mean speedups of 1.26x to 6.48x over state-of-the-art rasterizers at lossless visual quality. Notably, under sustained 60Hz interaction at extreme resolutions, PolySplat strictly meets 1-vsync display deadlines where existing renderers suffer from massive queue divergence and input-to-photon lag.

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