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Published as a conference paper at NeurIPS 2026

Towards Matrix-Parallel and Feature-Scalable 3D Gaussian Splatting Rendering on GPUs

Yangming Zhang, Siyi Wu, Jian Wang, Bingzhe Li, Wei Niu, Sheng Di, Ming Li, Miao Yin

Abstract

3D Gaussian Splatting (3DGS) has emerged as a mainstream representation for real-time novel view synthesis and 3D reconstruction. However, existing 3DGS rendering pipelines are poorly aligned with modern GPU architectures: depth-sorted alpha compositing introduces strong per-pixel sequential dependencies, limiting parallelism and resulting in scalar Fused Multiply-Add (FMA)-dominated execution that underutilizes high-throughput matrix units such as Tensor Cores. This mismatch becomes more severe for multimodal and semantically enriched 3DGS, where high-dimensional features must be accumulated from millions of Gaussians, leading to rapidly increasing computation and memory costs. To address these challenges, we propose a matrix-parallel rendering framework for feature-scalable 3DGS on modern GPUs. We first identify the sequential dependency of alpha compositing as the key obstacle to efficient high-dimensional feature rendering, and derive an order-independent weighted accumulation formulation that transforms feature rendering into matrix-oriented computation. Our framework features three key designs: i: a tile-based splatting pipeline that maps feature accumulation to warp-level matrix-multiply-accumulate execution on Tensor Cores; ii: a warp-granularity Gaussian packing strategy that mitigates visibility irregularity and improves feature reuse; and iii: a lazy channel-batched feature-fetching pipeline that reduces shared-memory pressure, maintains high warp occupancy, and overlaps memory access with matrix execution for high-dimensional features. Extensive experiments on Mip-NeRF 360, LERF, and 3DOVS demonstrate that our approach enables both high performance and strong scalability for feature-rich 3DGS rendering. Particularly, our method achieves up to 3.8 speedup over 3DGS and 2 over TC-GS while preserving rendering quality and semantic accuracy, and further reduces kernel render time by up to 36.7 for high-dimensional features.

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