acceptodds
Under review as a conference paper at ICLR 2027

Motion Is Not Projection: View-Consistent Attribution in Dynamic Gaussian Splatting

Abstract

Dynamic novel-view synthesis reconstructs time-varying scenes from videos and renders novel views at unobserved viewpoints. Existing Gaussian optimization entangles geometry with training-view information, rendering them non-identifiable from 2D projection errors alone. In this paper, we investigate a fundamental question: can image-space errors be attributed to 3D Gaussian geometry in an identifiable and viewpoint-invariant manner? We first prove that position and shape respond differently to viewpoint changes, inducing view-dependent projection bias that can be compensated by normal-direction shrinkage. Subsequently, we propose MoProGS (Motion-Projection Factorized Gaussian Splatting), which factorizes dynamic deformation from view-dependent projection. Specifically, we separately model the geometric responses of Gaussian position and covariance, and derive a geometry-view coupling factor to boundedly adjust the projected support before rasterization. This balances the relative contributions of geometric parameters to forward projection and backward gradients, yielding viewpoint-consistent geometric error attribution. Experiments on D-NeRF, HyperNeRF, and Neu3D show that MoProGS consistently improves novel-view synthesis quality. Controlled studies further verify the distinct projection sensitivities of position and shape parameters, and clarify the roles of camera conditioning and individual components.

open until 14 Dec 2026

est. 32% chance this paper gets accepted at ICLR 2027.

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