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Under review as a conference paper at ICLR 2027

AEGIR: Modeling Area Emitters for Indoor Inverse Rendering Using Gaussian Splatting

Abstract

Inverse rendering requires separating illumination from surface materials, which is highly ambiguous due to their tight coupling in observed images. While Gaussian Splatting is efficient for novel view synthesis, existing relightable methods approximate scene lighting using discrete point lights, global environment maps, or implicit representations. By ignoring the physical spatial extent of real-world emitters, these approaches produce inaccurate light attenuation and unrealistic shadows. We present AEGIR (Area Emitters for Gaussian Inverse Rendering), a framework that models compact local area emitters with an anisotropic angular emission profile within a relightable Gaussian Splatting representation. Joint optimization of emitters, materials, and geometry is challenging because the flexible emitter parameterization increases both the number of parameters and the ambiguity between illumination and materials. We address this by introducing a differentiable deferred rendering pipeline that integrates multiple importance sampling with targeted regularization. As a result, AEGIR accurately simulates local light transport and achieves more consistent decomposition. Experiments show that explicit area emitters improve illumination reconstruction and enhance downstream tasks, including novel view synthesis, controlled relighting, and virtual object insertion, particularly in scenes with complex local lighting.

open until 14 Dec 2026

est. 32% chance this paper gets accepted at ICLR 2027.

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