Scale-Free Fast Convergence in Games
Abstract
Scale-freeness in games, that is, invariance of learning dynamics under positive rescaling of utilities, has emerged as a desirable property. Yet, almost all fast convergence guarantees in learning in games require prior knowledge of the utility scale. To address this, we develop scale-free learning dynamics that achieve fast convergence without any prior information about utilities. For two-player zero-sum games, we obtain such dynamics with external regret bounded by , where is the payoff range, which implies an convergence rate to Nash equilibrium after rounds. For multiplayer general-sum games, we obtain such dynamics with swap regret bounded by , where is the utility scale and the dependence on the number of players and actions is ignored. This bound yields an convergence rate to correlated equilibrium. Our learning dynamics are based on optimistic follow-the-regularized-leader with adaptive learning rates, and our analyses exploit negative terms in regret bounds without scale-dependent tuning. Specifically, for two-player zero-sum games, we introduce a new analysis based on a stopping time, and for general-sum games, we combine a hybrid regularizer and clipped utilities based on past observations with a new analysis of the time-varying negative terms.
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