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Under review as a conference paper at ICLR 2027

Solving Stochastic Minimax Bandit Games

Abstract

Minimax regret is the smallest worst-case regret achievable by an online learning algorithm. At a fixed horizon, this objective provides a computational route to algorithm design: optimizing the complete history-dependent policy offline. The resulting optimization has a natural two-player zero-sum structure, with the learner minimizing regret and the environment choosing hidden reward parameters to maximize it. We develop an approximate policy-space solver for these stochastic minimax bandit games. Each iteration plans a learner response to an environment mixture, evaluates the complete policy, and updates both players' mixtures. Grid interpolation and point-based value iteration represent finite-horizon costs in sufficient statistics. Shared two-arm costs avoid a joint state grid, while policy evaluation and mixture selection retain the original multi-arm objective. The resulting policy mixture defines an online learning algorithm that adapts its actions to observed rewards. In four exactly evaluable three-arm games, complete iterations reduce strategy-pair gaps from 0.115–0.349 to 0.001–0.016. Larger-horizon experiments cover 60 settings and track regret against tuned references over training time. Independent evaluation quantifies uncertainty in their regret differences. Response controls distinguish belief resolution from pair-prior capacity; complete runs confirm that larger priors improve regret in one Beta setting. The resulting framework uses offline game solving to design adaptive online exploration policies.

open until 14 Dec 2026

est. 32% chance this paper gets accepted at ICLR 2027.

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