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Under review as a conference paper at ICLR 2027

Look Where You Can: Active View Selection For CAD Reconstruction Under Scene Occlusion

Abstract

CAD reconstruction methods assume a luxury reality rarely grants: unrestricted visual access to the object, photographed from any desired angle. Real objects, however, are scene-embedded, bolted against walls, wedged into corners, resting on floors, where the scene renders much of the view sphere unreachable and the remaining views unequally informative. We introduce **SightCAD**, a framework for parametric CAD reconstruction that treats view feasibility as a first-class constraint. In this work we consider objects from standard CAD benchmarks embedded in realistic indoor scenes with physically derived visibility constraints over a discrete view sphere. A learned view selector must choose **K** feasible views for a vision–language model (VLM) that generates executable CadQuery code, scored by geometric fidelity of the executed solid. Because reward arrives only after discrete view selection, autoregressive generation, and CAD-kernel execution, we propose a joint training paradigm in which the view selector and the CAD-generation VLM are trained together against this reward. The learned selection policy departs sharply from random, uniform, and coverage-greedy alternatives, outperforming surface-area maximization (SA-max) by up to Intersection-over-Union (IoU) points across budgets **K** . The full system surpasses strong external baselines on scene-embedded, occluded multi-view renders of DeepCAD and Fusion360 objects ( and effective-mIoU points over the best baseline, respectively), as well as on test-time domain-canonicalized real images from the industrial T-LESS benchmark and on both synthetic and real images from the MP6D industrial metal-parts benchmark, while producing the highest rate of executable programs of any method compared (invalid-code rate ).

open until 14 Dec 2026

est. 32% chance this paper gets accepted at ICLR 2027.

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