Spatially Feasible 3D Indoor Scene Generation via Interaction-Oriented Human Proxy
Abstract
Recent 3D indoor scene generation methods often produce layouts with limited spatial feasibility, where pathways are blocked and objects are difficult to access or use, restricting their applicability in virtual reality and embodied environments. To address this challenge, this paper presents a new paradigm for 3D indoor scene generation that explicitly models interaction feasibility through a carefully designed geometric abstraction, termed the Interaction-Oriented Human Proxy (IOHP). The IOHP serves as a compact yet spatially expressive representation for human interaction occupancy, and can be directly inferred by large language models without task-specific training. Building on IOHP, we formulate layout optimization as a unified objective that resolves geometric conflicts between the proxy and scene elements, while using the proxy as a bridge to preserve functional relationships among furniture, thereby improving overall usability and accessibility. Benefiting from this design, our method eliminates reliance on data-driven human preference learning and complex layout-planning pipelines, producing accessible, usable, and spatially coherent scenes in an efficient and stable manner. Extensive experiments demonstrate that our approach significantly improves layout quality and spatial plausibility, highlighting the role of human-centric interaction modeling in 3D scene generation.
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