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Published as a conference paper at NeurIPS 2026

PRISM: Programming Interactive Scenes from Monocular Images for Embodied Simulation

Yumeng He, Yichen Song, Xiaotian Yang, Weijia Zhang, Zanwei Zhou, 俊儒 宫, Xiaokang Yang, Yunbo Wang

Abstract

The advancement of Embodied AI necessitates high-quality simulation assets that faithfully mirror the physical world. However, transforming raw visual observations into simulation-ready scenes remains challenging due to the lack of physical grounding and scene-level interactivity in current image-to-URDF methods. We propose PRISM , a framework that reformulates monocular scene reconstruction as a procedural programming task for interactive 3D environments. By leveraging the zero-shot reasoning and code synthesis of MLLMs, PRISM translates a single RGB image into executable programs defining object geometry, articulation, and physical properties. To ensure simulation readiness, it incorporates a physics-in-the-loop mechanism that iteratively refines the generated programs by validating their execution in a physics engine. This feedback loop enforces physically plausible object articulations, valid object compositions and interactions, and accurate spatial relationships. Experiments demonstrate that PRISM significantly outperforms open-loop approaches and prior monocular reconstruction models. Notably, PRISM-generated scenes support complex downstream tasks such as stable stacking and fine-grained manipulation, which are difficult to achieve with existing methods.

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