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Under review as a conference paper at ICLR 2027

Strategic Testing in Games

Abstract

When chess world champion Magnus Carlsen accused Hans Niemann of cheating in September 2022, it spotlighted a challenge that extends well beyond chess: how can one audit a competitor's play while protecting honest players from false accusations? We propose a framework for auditing a monitored player relative to known reference strategies in two-player normal-form games. In particular, we introduce -strategic testing, which limits the flag rate under honest reference play to and ensures that no deviating strategy achieves an expected accepted winning payoff more than above the honest benchmark, uniformly over opponent actions. We characterize the optimal acceptance policy through a linear program, derive a direct threshold rule, and compare it with uniform acceptance. We extend testing to zero-payoff outcomes through separate flag budgets and exposure scores, and connect the framework to deviation costs and incentive compatibility, showing that payoff control alone need not preserve honest play as a best response. We also formulate the auditing problem as an auxiliary zero-sum Stackelberg game. Finally, we evaluate the framework through synthetic experiments comparing optimal and uniform auditing across random games and examining the trade-off between payoff control, incentives, and honest reward retention.

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