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Under review as a conference paper at ICLR 2027

Perceptual Wrapper with 3D-Anchored Gaussian Noise for 3D Gaussian Splatting

Abstract

3D Gaussian Splatting (3DGS) delivers impressive real-time rendering of 3D scenes but remains limited in its ability to represent high-frequency textures, especially under memory constraints and Rate-Distortion Optimization (RDO). Recent methods augment the Gaussian primitives with texture maps, improving the rendering quality given a fixed Gaussian count but introduce substantial storage overhead. Towards this end, we present a general, model-agnostic perceptual wrapper that enhances 3DGS renderings via content- and view-adaptive texture synthesis. Our approach employs a lightweight per-scene network conditioned on the base rendering and 3D-anchored pseudo-random Gaussian noise to synthesize realistic textures, effectively offloading high-frequency appearance details from the underlying 3DGS representation. Guided by Wasserstein Distortion (WD), the network learns to match local feature statistics rather than enforcing pixel-wise fidelity, reducing the oversmoothing associated with traditional reconstruction objectives. Extensive subjective and objective evaluations across RDO and non-RDO 3DGS baselines demonstrate that our perceptual wrapper delivers improved perceptual quality with minimal overhead and substantially reduced storage requirements at comparable perceptual quality levels.

open until 14 Dec 2026

est. 32% chance this paper gets accepted at ICLR 2027.

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