The Role of Coordinates in Pareto Regret for Adversarial Multi-Objective Bandits
Abstract
Adversarial multi-objective bandits help us optimize choices (arms) whose reward is a multidimensional vector chosen by an adversary and whose performance is measured by Pareto regret. We define loss as one minus reward and measure the easiness of a coordinate by the smallest cumulative loss of the arms on it, and call the coordinate easier when this quantity is smaller. Existing work suggests that in theory an easier coordinate may reduce Pareto regret. However, in practice, one may not know which coordinate is easier. On the negative side, we show that this lack of information eliminates the possibility: a smaller cumulative loss does not improve the worst-case order of Pareto regret. Precisely, let \(L_d\) be the smallest cumulative loss along coordinate over rounds. For \(K\ge4\) arms, \(T\ge6\) rounds, and at least 2 coordinates, we prove that the minimax expected Pareto regret is \(\Omega(\min{T-L_0,K(T-L_0)})\) where \(L_0=\min_d L_d\). It is monotonically decreasing in \(L_0\), even when is known. On the positive side, it motivates that other coordinates may suffice to attain the optimal rate. When is known, we apply Poly-INF to a fixed coordinate and obtain an upper bound on Pareto regret that exhibits the same order and thus matches the lower bound. Without such knowledge, we create reward-doubling Poly-INF that adapts to this unknown quantity while still attaining the matching minimax rate. Another implication is that it has no extra \(\log T\) factor and is independent of the number or choice of coordinates, but only with a deliberate policy along the chosen coordinate.
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