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Under review as a conference paper at ICLR 2027

3D-Belief: Embodied Belief Inference via Generative 3D World Modeling

Abstract

Recent advances in visual generative models have highlighted the promise of learning generative world models. However, most existing approaches frame world modeling as novel-view synthesis or future-frame prediction, emphasizing visual realism rather than the structured uncertainty required by embodied agents acting under partial observability. In this work, we propose a different perspective: world modeling as embodied belief inference in 3D space. From this view, a world model should not merely render what may be seen, but maintain and update an agent’s belief about the unobserved 3D world as new observations are acquired. We identify several key capabilities for such models, including spatially consistent scene memory, multi-hypothesis belief sampling, sequential belief updating, and semantically informed prediction of unseen regions. We instantiate these ideas in 3D-Belief, a generative world model that infers and updates explicit, actionable 3D beliefs from partial observations. Unlike prior approaches, 3D-Belief updates 3D scene hypotheses by retaining observed geometry, incorporating new evidence, and resampling unseen regions, enabling embodied agents to reason and act under partial observability. We evaluate 3D-Belief on 2D visual quality for scene memory and unobserved-scene imagination, object- and scene-level 3D imagination using our proposed 3D-CORE benchmark, and challenging object navigation tasks in both simulation and the real world. Experiments show that 3D-Belief improves 2D and 3D imagination quality and downstream embodied task performance compared to state-of-the-art methods.

open until 14 Dec 2026

est. 32% chance this paper gets accepted at ICLR 2027.

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