T3HG-Editor: Text-driven 3D Human Garment Editing with Body Priors Embedded in SMPL-X
Abstract
Despite recent advances in 3D Gaussian Editing (3DGE), text-driven 3D human garment editing remains underexplored. Existing methods edit multi-view renderings with 2D techniques and update the underlying Gaussians, often causing geometric distortions and cross-view inconsistencies. SMPL eXpressive (SMPL-X) provides rich human geometry and joint priors to address these challenges. Motivated by this insight, we propose a text-driven 3D human garment editor termed T3HG-Editor, which delivers high-fidelity and garment consistent results by leveraging geometry and joint priors embedded in SMPL-X. Specifically, T3HG-Editor contains three stages, namely obtainment of editable Gaussians, garment consistent editing, and Gaussian updating with overflow pruning. The obtainment of editable Gaussians begins with seeding Gaussians along SMPL-X normals to generate sufficient near surface Gaussians, followed by a 2D mask constraint that precisely localizes the target Gaussians to be edited. The garment consistent editing aggregates tokens corresponding to the same SMPL-X vertex across multiple views and propagates them to their original views, enforcing garment consistency without requiring additional training. Gaussian updating with overflow pruning employs a Signed Distance Function (SDF) defined on SMPL-X to construct a human distance field, which is then integrated with a 2D semantic mask to prune overflowing Gaussians, thus preventing contamination of non-target regions. Experiments on multiple subjects and diverse garment types demonstrate that T3HG-Editor outperforms state-of-the-art methods in both editing quality and garment consistency.
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