Payoff-Only Learning in Games via Best-Response Differential Inclusions
Abstract
Each player in a finite normal-form game observes only its own realized reward; opponents, their actions, and their payoffs are unknown. We analyze an epochal payoff-only recursion in which the mixed strategy is held fixed across long epochs, own-action means are estimated from bandit data, and the iterate steps toward an empirical near-best vertex of a barrier simplex. Our main result reduces this stochastic recursion to the deterministic best-response differential inclusion (BRDI). Under a Hoeffding-tied epoch schedule, the empirical near-best correspondence is contained, on a tail event of probability at least , in a deterministic graph enlargement of the BRDI whose radius vanishes as . Without conditioning, the affine interpolation of the iterates is almost surely a bounded perturbed solution of the BRDI in the Bena\"im–Hofbauer–Sorin sense, and its -limit set is internally chain transitive. Composing this reduction with deterministic BRDI confinement results yields last-iterate Nash convergence in three classes: almost surely in finite zero-sum games, in finite exact-potential games (under an empty-interior condition on the potential's image), and in every generic game. Fixed barriers give -Nash equilibria of the original game; deterministic shrinking removes the bias.
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