Improved Sample Complexity for Markov Games via Variance-Aware Bandit Learning
Abstract
We study the problem of learning in multi-player general-sum Markov games. In the simulator setting, where the learner can sample the next state conditioned on an arbitrary state action pair, the previous best-known upper bound of the sample complexity for learning an -approximate coarse correlated equilibrium (CCE) is (Li et al., 2022), where is the horizon, is the number of states, and denotes the number of actions for the -th player. This work improves the upper bound to , matching the lower bound of (Li et al., 2022). In the online setting, in which the learner can only sample a trajectory, the previous best-known sample complexity upper bound for learning CCE in multi-player general-sum Markov games is (Song et al., 2021; Jin et al., 2024; Mao et al., 2022). In this work, we improve this to . To our knowledge, this is the tightest upper bound that breaks the curse of multi-agency. The core of our algorithmic design and analysis is the new gap decomposition and, in particular, a bandit algorithm with a high-probability empirical variance regret bound, which might be of independent interest.
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