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Published as a conference paper at NeurIPS 2026

GenEnv: Difficulty-Aligned Co-Evolution Between LLM Agents and Environment Simulators

Jiacheng Guo, Ling Yang, Peter Chen, Qixin Xiao, Yinjie Wang, Xinzhe Juan, Ke Shen, Mengdi Wang

Abstract

Training capable Large Language Model (LLM) agents is critically bottlenecked by the high cost and static nature of real-world interaction data. We address this by introducing GenEnv, a framework that establishes a difficulty-aligned co-evolutionary game between an agent and a scalable, generative environment simulator. Unlike traditional methods that evolve models on static datasets, GenEnv instantiates a dataevolving: the simulator acts as a dynamic curriculum policy, continuously generating tasks specifically tailored to the agent's “zone of proximal development”. This process is guided by a simple but effective -Curriculum Reward, which aligns task difficulty with the agent's current capabilities. We evaluate \autoenv on five benchmarks, including API-Bank, ALFWorld, BFCL, Bamboogle, and TravelPlanner. Across these tasks, GenEnv improves agent performance by up to 40.3% over 7B baselines and matches or exceeds the average performance of larger models. Compared to Gemini 2.5 Pro-based offline data augmentation, \autoenv achieves better performance while using 3.3 less data. By shifting from static supervision to adaptive simulation, \autoenv provides a data-efficient pathway for scaling agent capabilities.

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