AsymHP: Load-Balanced Sparse Attention for Video Diffusion Transformers
Abstract
Video diffusion transformers rely on self-attention over long spatio-temporal token sequences, making inference expensive even when sparse attention reduces the number of computed blocks. This paper studies a systems bottleneck that appears in dynamic sparse video attention: per-head sparsity can vary widely across denoising steps, layers, and prompts, so equal-head parallel execution leaves some GPUs waiting for dense heads assigned to other GPUs. We propose AsymHP, a runtime system that uses the previous denoising step's per-head sparse density to place a non-uniform number of heads on each GPU. AsymHP combines this lightweight online density estimate, a cost model for mask construction and sparse attention computation, and an asymmetric head redistribution primitive that avoids padding variable-size head shards into symmetric collectives. In our evaluation on H100 GPUs, AsymHP improves sparse attention latency by up to without changing the underlying sparse-attention algorithm.
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