Minimax-Optimal Multi-Agent Robust Reinforcement Learning
Abstract
Multi-agent robust reinforcement learning, also known as multi-player robust Markov games (RMGs), is a crucial framework for modeling competitive interactions under environmental uncertainties, with wide applications in multi-agent systems. However, existing results on sample complexity typically suffer from the curse of multiple agents, where the complexity scales exponentially with the number of players. The Follow-the-Regularized-Leader (FTRL) framework has emerged as a powerful technique for addressing this issue in standard Markov games (MGs). However, its application to RMGs remains suboptimal, as the resulting complexity has significantly worse dependence on both the horizon and the accuracy compared to prior works. To address these challenges, we study the problem in the finite-horizon setting, assuming an -contamination uncertainty set and access to a generative model. We prove that applying FTRL in this setting achieves an -robust coarse correlated equilibrium (CCE) with a sample complexity (up to log factors) of \widetilde{O}\left(H^3S\sum\_{i=1}^mA\_i\min\left\\{H,1/R\right\\}/\varepsilon^2\right), where denotes the number of states, is the number of actions of the -th agent, and is uncertainty level. Furthermore, we establish a matching information-theoretic lower bound under the same uncertainty model, thereby proving the minimax optimality of our result. To the best of our knowledge, this is the first work that achieves minimax-optimal sample complexity in the setting of RMGs.
Then back it, or bet against it.
Related papers
Open the market on this paper to see 7 more related papers.