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Under review as a conference paper at ICLR 2027

Agentsensus: Consensus-Compressed Shared Memory for Multi-Agent Story Worlds

Abstract

A agentic story world is a dynamic system simulating who learned what, when, and from whom — yet the standard design gives each character a private memory stream. A shared event is therefore stored once per witness, large duplication will be incurred in terms of storage. We present Agentsensus, a story-world simulation framework in which there is an unified long-term memory. Records of the same event merge into one owned by all its witnesses, and semantically relevant memory records are linked. We evaluate on four worlds — two classical Chinese novels, Hamlet, and a real-world conflict timeline — run for 40 to 80 rounds against three per-character memory designs under an equal-granularity protocol. Agentsensus writes 22–44% fewer entries than the closest baseline and is the only design whose memory becomes shared (14–28% of records held by more than one character, some by 10) and linked (94–99%), at judged simulation quality indistinguishable or even better than the baselines. An ablation attributes this to the merge itself: disabling it multiplies the store by 3.1× and takes sharing to exactly zero. Sharing also compounds with the horizon rather than saturating early, rising 6%→9%→14% as one world is re-run at 10, 20 and 40 rounds.

open until 14 Dec 2026

est. 32% chance this paper gets accepted at ICLR 2027.

Reject 68%Accept 32%

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