Certified Behavioral Maxmin: Semidefinite Certification Separates Abstraction Loss from Solver Loss in Imperfect-Recall Games
Abstract
A player who forgets, facing an adversary who does not, is the normal case in deployed game solving: a poker abstraction merges information sets, and a team that cannot communicate knows less than its members do. Her best guaranteed payoff, the behavioral maxmin, is a polynomial optimization problem that is -hard even when the adversary has perfect recall, and first-order methods return a strategy without saying how far it is from that value. We add a certificate that runs once after the solver and changes nothing about it: a sum-of-squares feasibility program in which the adversary appears as a polynomial response map, so it contributes only linear variables and the semidefinite blocks carry only the player's variables. The degree of the response map defines a ladder: at degree zero the certificate bounds the minmax value, and raising the degree closes the behavioral duality gap. A posterior step makes the floating-point solution rigorous by evaluation alone, and that bound splits the deployment loss of the solver's point into an abstraction part and a solver part, which exploitability cannot distinguish: on Kuhn poker two abstractions, one with perfect recall and one without, lose the same against the full game, and the certificate assigns the first loss to the abstraction and the second to CFR stalling. On Leduc abstractions up to variables it bounds CFR's gap by in minutes where the global solver SCIP leaves to after an hour, and on three-player Kuhn teams it certifies a team-maxmin value and an interval for the value of coordination. One certificate thus separates two failures that the standard diagnostic reports as one number.
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