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Under review as a conference paper at ICLR 2027

MuPeT: Multi-Person Transformer for 3D Reconstruction from Broadcast Sports

Abstract

High-level sporting events are often recorded from multiple viewpoints, providing abundant visual data to train models for 3D reconstruction and human pose estimation. However, these settings remain a significant blind spot for current models: they involve highly dynamic scenes with limited texture and repetitive backgrounds, captured by uncalibrated, long-range cameras. In this paper, we present MuPeT (Multi-Person Transformer), a model to reconstruct player poses and impacts in 3D under severely challenging conditions. Since training a Visual Geometry Guided Transformer (VGGT) requires precise 3D supervision, absent in real sports data, we train it exclusively with synthetic renderings. The key enabler is the input modality: instead of pure RGB, which would present a large sim-to-real gap, our model consumes human segmentations and lines, which are easily rendered or computed from real data. We thus leverage the strengths of pretrained models while enabling purely-synthetic training, to learn the geometric biases inherent to these environments. We show that MuPeT successfully reconstructs difficult impact scenarios where previous approaches fail.

open until 14 Dec 2026

est. 32% chance this paper gets accepted at ICLR 2027.

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