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Under review as a conference paper at ICLR 2027

Controllable Crowd Generation through World-Model Planning

Abstract

Crowd simulation plays a central role in robot navigation, autonomous driving, and urban planning. For these applications, realistic simulation requires crowds to adapt their behavior to environmental changes and user objectives. However, existing methods that rely on predefined control settings have limited flexibility in accommodating new user-specified objectives. To address this limitation, we propose Ctrl-CWM, a multi-agent Controllable Crowd World Model that integrates crowd generation and run-time control. Our key idea is to adapt the world-model principle of planning using imagined futures to crowd simulation. To this end, Ctrl-CWM consists of an encoder that learns a representation of human motion dynamics, an actor that proposes pedestrian displacements, a critic that evaluates imagined crowd trajectories, and a planner that selects actions. We first learn human motion dynamics through trajectory prediction on real-world pedestrian videos and then freeze the encoder to preserve them. Using this representation, the actor generates imagined crowd trajectories through repeated state updates, and the planner combines the critic's scores with user costs to select actions. Repeated planning advances the simulated crowd, while additional user costs introduce new control objectives without retraining. We extensively evaluate crowd generation under varied agent arrival conditions and run-time control across avoidance and attraction scenarios. Ctrl-CWM outperforms the state-of-the-art method on most crowd realism and collision metrics, and adapts crowd behaviors to user-specified objectives introduced during simulation.

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