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Under review as a conference paper at ICLR 2027

MUSE: Agentic 3D Scene Authoring via Memory-Grounded Incremental Requirement Satisfaction

Abstract

Text-driven 3D scene generation is a promising technique for digital content creation, embodied AI simulation, and interactive design, yet practical workflows often require refining, extending, or correcting existing scenes while preserving non-target content. Existing methods can produce realistic and structurally plausible scenes, but they generally lack editability with requirement-level state tracking, so part-level failures often lead to full-scene regeneration or manual intervention. To tackle this challenge, we formulate controllable 3D scene authoring as incremental requirement satisfaction, unifying construction and editing. We present MUSE, a memory-grounded multi-agent framework in which an Architect compiles instructions into structured requirements, a Sculptor executes local scene operations, and an Inspector verifies each step while updating Working, Scene, and Skill Memory. To evaluate requirement-level controllability and preservation-aware editing, we introduce AuthorBench, comprising 145 constrained construction cases and a 1,584-case editing pool with external structured checks. Against the strongest baseline, MUSE improves construction All-Goal success from 37.9% to 80.7% and surface-constraint fulfillment from 35.0% to 93.3%; on a stratified 240-case editing split, it achieves 76.7% All-Goal success, a 99.9% preservation rate, and a 0.6% unintended change rate. Human evaluations and navigation-proxy tests further support stronger intent alignment and spatial stability, while ablations validate the memory design. Together, these results establish MUSE as an effective framework for controllable 3D scene authoring.

open until 14 Dec 2026

est. 32% chance this paper gets accepted at ICLR 2027.

Reject 68%Accept 32%

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