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Under review as a conference paper at ICLR 2027

State-Constrained Continuous-Control Zero-Sum Dynamic Games with One-Sided Payoff Information

Abstract

We study , a -stage zero-sum dynamic game with continuous and simultaneous controls, one-sided payoff information, and public state constraints. arises in defense, sports, finance, among other agentic competitions. Nash equilibrium strategies in may mix over a continuum of controls, producing an intractable game tree. To this end, we introduce a pair of information-relaxing Stackelberg variants of where one player best responses to their opponent's next control, and prove that Nash leaders in these variants use at most control atoms at any information states. Hence the game tree complexity of these variants are at most . We then show that under sufficient game-theoretic and geometric assumptions, this pair of atomic leader strategies have vanishing exploitability in as the time grid refines. This result justifies a computationally tractable approximation of the Nash of via atomic strategy restriction and bounded control-atom insertion. Effectiveness of our method is demonstrated through an analytical Hexner's game and a car chasing game with nonlinear dynamics and nonconvex state constraints.

open until 14 Dec 2026

est. 32% chance this paper gets accepted at ICLR 2027.

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