A Bird's-Eye View of Iterative Reward Design
Abstract
Designing effective reward functions in RL typically requires substantial expertise and trial and error. Recent work automates this process with LLM-based systems that generate and iteratively improve reward code using policy feedback. However, these methods are often hard to compare because they differ in implementation details, feedback assumptions, and evaluation environments. To address this, we introduce a **B**enchmark for **I**terative **R**eward **D**esign (**BIRD**) that expresses existing methods in a unified configuration and evaluation space. This lets us compare algorithms directly, ablate individual design choices, and prototype new components under matched feedback conditions and policy-training budgets. Across MuJoCo, Meta-World, Assistax, and HumanoidBench, we identify a small set of simple design choices that consistently improve performance. Combining these choices yields significantly better performance than the evaluated methods from prior work. Our results highlight the strength of simple baselines and motivate further study of when additional algorithmic complexity improves iterative reward design.
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