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Under review as a conference paper at ICLR 2027

Demiurge: Forging Navigable 4D Worlds via Autoregressive Video Rerendering

Abstract

Recent advancements in video diffusion models have substantially empowered generative video rerendering, where novel-view videos can be synthesized from a single input video, facilitating a broad spectrum of applications such as world modeling, embodied intelligence, and robotic simulation. However, despite their impressive photorealism, existing video rerendering methods typically treat each camera trajectory in isolation, lacking the cross-trajectory consistency required to form a coherent and traversable 4D world. To address this limitation, we introduce Demiurge, a novel autoregressive video rerendering pipeline for navigable 4D world generation. Built upon a dynamic 4D point-cloud memory cache, Demiurge promotes cross-trajectory consistency through four key components: 1) an appearance video diffusion model that rerenders photorealistic novel-view videos along target camera trajectories conditioned on the 4D cache; 2) a cache-consistent video depth completion model that aligns known-region depths with cached geometry while completing missing regions, mitigating scale ambiguity and discontinuities during cache updates; 3) a memory-aware dual-stream warping strategy that provides high-fidelity visual guidance and occlusion cues for plausible novel-view video synthesis; 4) a geometry-aware video refinement model that further enhances the perceptual quality of synthesized videos. Experiments show that Demiurge achieves state-of-the-art performance with three key capabilities: 1) coherent spatiotemporal lattice construction over dense multi-view trajectories; 2) large-parallax video rerendering under challenging camera motions, such as rotations with no input-view overlap; 3) geometry-faithful outputs that can be directly optimized into high-quality 3D Gaussian Splatting representations with minimal artifacts.

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