Policy-as-Data: Learning Generalizable HOI Diffusion Models from Simulated Physics
Abstract
Synthesizing realistic Human-Object Interactions (HOI) is critical for creating embodied avatars and functional virtual environments. However, current data-driven approaches primarily rely on motion capture datasets, which are expensive to scale and limited in functional diversity. Models trained with these datasets struggle to generalize to unseen objects and maintain physical consistency over long horizons. In this paper, we propose a novel framework that leverages a physics simulator to overcome the data-scarcity bottleneck in HOI generation. Specifically, we propose a scalable pipeline, called \ours, which leverages policies trained with reinforcement learning in a physics simulator for task-oriented data generation and trains a generative model on the augmented dataset for generalizable HOI generation. To seamlessly utilize the synthetic data, we introduce a coarse-to-fine retargeting process that bridges the representation gap between the simplified model used in the physics simulator and the standard parametric body models required for generative training. Validated through comprehensive experiments, our method demonstrates improved generalization to unseen objects and supports long-horizon generation, while providing broader task and object coverage and improved contact consistency.
est. 32% chance this paper gets accepted at ICLR 2027.
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