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Under review as a conference paper at ICLR 2027

Latent Spatial Memory for Video World Models

Abstract

Video world models that maintain 3D spatial consistency across generated frames typically rely on explicit point-cloud memory constructed in RGB space. This design is both computationally expensive, requiring repeated rendering and VAE encoding, and inherently lossy, as the round trip through pixel space discards rich features of the learned latent representation. In this paper, we introduce latent spatial memory for video world models, a persistent 3D cache that stores scene information directly in the diffusion latent space, avoiding pixel-space reconstruction. Building on this, we propose LSM-World, a latent-space spatial memory framework that constructs the memory by lifting latent tokens into 3D via depth-guided back-projection and queries it by synthesizing novel views through direct latent-space warping. This unified formulation eliminates both the information loss of pixel-space reconstruction and the computational burden of repeated encoding and rendering. Experiments show that latent spatial memory achieves the strongest 3D and photometric consistency on WorldScore and the best closed-loop revisit consistency on RealEstate10K, while matching top baselines in overall score at up to faster generation and lower cache memory.

open until 14 Dec 2026

est. 32% chance this paper gets accepted at ICLR 2027.

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